GamepadIdentifier

Summary

Definition

Namespace: SDT4.Managed.Input.Gamepad
Assembly: SDT4.Managed.Input.dll

struct GamepadIdentifier
Implements:

IEquatable<GamepadIdentifier>

Fields

Name Type Description
public static MaxDevices Int32

Properties

Name Type Description
public static get; Gamepad0 GamepadIdentifier
public static get; Gamepad1 GamepadIdentifier
public static get; Gamepad2 GamepadIdentifier
public static get; Gamepad3 GamepadIdentifier
public static get; Gamepad4 GamepadIdentifier
public static get; Gamepad5 GamepadIdentifier
public static get; Gamepad6 GamepadIdentifier
public static get; Gamepad7 GamepadIdentifier
public static get; Gamepad8 GamepadIdentifier
public static get; Gamepad9 GamepadIdentifier
public static get; Gamepad10 GamepadIdentifier
public static get; Gamepad11 GamepadIdentifier
public static get; Gamepad12 GamepadIdentifier
public static get; Gamepad13 GamepadIdentifier
public static get; Gamepad14 GamepadIdentifier
public static get; Gamepad15 GamepadIdentifier

Methods

public Boolean Equals(GamepadIdentifier other)

Parameters:

Returns:


public virtual Boolean Equals(Object? obj)

Parameters:

Returns:


public virtual Int32 GetHashCode()

Returns: