GamepadIdentifier
Summary
Definition
Namespace: SDT4.Managed.Input.Gamepad
Assembly: SDT4.Managed.Input.dll
struct GamepadIdentifier
Implements:
IEquatable<GamepadIdentifier>
Fields
| Name | Type | Description |
|---|---|---|
public static MaxDevices |
Int32 |
Properties
| Name | Type | Description |
|---|---|---|
public static get; Gamepad0 |
GamepadIdentifier | |
public static get; Gamepad1 |
GamepadIdentifier | |
public static get; Gamepad2 |
GamepadIdentifier | |
public static get; Gamepad3 |
GamepadIdentifier | |
public static get; Gamepad4 |
GamepadIdentifier | |
public static get; Gamepad5 |
GamepadIdentifier | |
public static get; Gamepad6 |
GamepadIdentifier | |
public static get; Gamepad7 |
GamepadIdentifier | |
public static get; Gamepad8 |
GamepadIdentifier | |
public static get; Gamepad9 |
GamepadIdentifier | |
public static get; Gamepad10 |
GamepadIdentifier | |
public static get; Gamepad11 |
GamepadIdentifier | |
public static get; Gamepad12 |
GamepadIdentifier | |
public static get; Gamepad13 |
GamepadIdentifier | |
public static get; Gamepad14 |
GamepadIdentifier | |
public static get; Gamepad15 |
GamepadIdentifier |
Methods
public Boolean Equals(GamepadIdentifier other)
Parameters:
other(GamepadIdentifier):
Returns:
public virtual Boolean Equals(Object? obj)
Parameters:
obj(Object?):
Returns:
public virtual Int32 GetHashCode()
Returns: