PhysicsWorld

Summary

Definition

Namespace: SDT4.Managed.Physics
Assembly: SDT4.Managed.Physics.dll

class PhysicsWorld
Inheritance:

ObjectPhysicsWorld

Implements:


Fields

Name Type Description

Properties

Name Type Description
public get; set; Gravity Vector3f

Methods

public Void AddPhysicsActor(Actor actor)

Parameters:


public Void KillPhysicsActor(Actor actor)

Parameters:


public PhysicsVehicleBuilder CreateVehicleActor()

Returns:


public PhysicsRayHit RayCast(Vector3f origin, Vector3f direction, Single maxDistance, PhysicsQueryFlags flags, PhysicsQueryFilterFlags filterFlags)

Parameters:

Returns:


public PhysicsRayHit[] RayCastAll(Vector3f origin, Vector3f direction, Single maxDistance, PhysicsQueryFlags flags, PhysicsQueryFilterFlags filterFlags)

Parameters:

Returns:


public PhysicsSweepHit Sweep(RigidShape shape, Vector3f direction, Single maxDistance, PhysicsQueryFlags flags, PhysicsQueryFilterFlags filterFlags)

Parameters:

Returns:


public PhysicsSweepHit[] SweepAll(RigidShape shape, Vector3f direction, Single maxDistance, PhysicsQueryFlags flags, PhysicsQueryFilterFlags filterFlags)

Parameters:

Returns:


public PhysicsOverlapHit Overlap(RigidShape shape, Boolean getShapeIndex, PhysicsQueryFilterFlags filterFlags)

Parameters:

Returns:


public PhysicsOverlapHit[] OverlapAll(RigidShape shape, Boolean getShapeIndex, PhysicsQueryFilterFlags filterFlags)

Parameters:

Returns: