GamepadConnectionStateDelegate
Summary
Definition
Namespace: SDT4.Managed.Input
Assembly: SDT4.Managed.Input.dll
sealed class GamepadConnectionStateDelegate
Inheritance:
Object ➔ Delegate ➔ MulticastDelegate ➔ GamepadConnectionStateDelegate
Implements:
ICloneable, ISerializable
Fields
| Name | Type | Description |
|---|---|---|
Properties
| Name | Type | Description |
|---|---|---|
Methods
public virtual Void Invoke(Boolean firstConnection, Int32 gamepadIndex)
Parameters:
public virtual IAsyncResult BeginInvoke(Boolean firstConnection, Int32 gamepadIndex, AsyncCallback callback, Object object)
Parameters:
-
firstConnection(Boolean): -
gamepadIndex(Int32): -
callback(AsyncCallback): -
object(Object):
Returns:
public virtual Void EndInvoke(IAsyncResult result)
Parameters:
result(IAsyncResult):