Phaseability

Phaseability defines the presence of a script in a scene.

Non-Phaseable

Non-phaseable scripts do not have a fixed presence in the scene, and reside purely within the C# script environment. PropScripts are a prime example, as they are merely props and do not act in the scene. They merely set the stage for the actors.

Phaseable

Phaseable scripts have a fixed presence in the scene, and reside in both the C# script environment and the native C++ environment. ActorScripts are a prime example, as they act in the scene.